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 Post subject: Graphics Monsters
PostPosted: Thu Feb 22, 2007 7:13 pm 
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Joined: Fri Feb 03, 2006 9:13 am
Posts: 32
Location: Canada, Quebec
Hi community,
I visited UO Stratics this week when I was looking to the Dungeons and the Monsters which hide there. I have been impressed of the changes applied for these last months and at the same time, I put myself in questions when I looked at the graphics monsters. Well, my question is: Is it possible to add the graphics monsters of UO 3D to version UO 2D? If yes, we will surely become a source in monsters on our shard! I am not an expert with the files .mul but according to me, it's possible. I am quite simply dubious of the procedure that I have to follow. I made research on the Net: without results. Maybe I am a bad research worker but I am sure that this question hasn't been answered in the past. I'm following the community since 2 years now...

I think that board was the appropriate place to post this stuff...

- Matrix

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PostPosted: Thu Feb 22, 2007 7:20 pm 
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Joined: Thu Feb 02, 2006 1:41 pm
Posts: 1129
Location: Southern Central USA
Adding new monsters, unless they already exist in the art files, requires adding new animations as well. When you add animations for creatures in game you have to draw them for every possible action and each posssible action has to be drawn for the eight different facing directions. So, to answer your question, yes it is possible to add new monsters. It's just a lot of work.

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PostPosted: Thu Feb 22, 2007 8:11 pm 
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Joined: Fri Feb 03, 2006 9:13 am
Posts: 32
Location: Canada, Quebec
If I use art from UO 3D would it works if our shard use UO 2D? When I use Inside UO (for exemple) there is new graphics monsters and I tried to "summon" these monsters with their appropriate number in the shard but they are "invisible". The graphic doesn't show! Mainly, my question was if it is possible and does anyone know the exact steps. I want these 3D works on my 2D shard.

hum... Do they exist somewhere these animations?

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PostPosted: Thu Feb 22, 2007 10:23 pm 
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Joined: Sat Feb 04, 2006 5:49 pm
Posts: 752
Location: Chicago, IL USA
InsideUO doesn't accurately display many of the graphic numbers. I would hunt around mobjtypes.txt in your UO Path for the real graphic numbers of monsters.


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 Post subject:
PostPosted: Thu Feb 22, 2007 10:36 pm 
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Joined: Fri Feb 03, 2006 9:13 am
Posts: 32
Location: Canada, Quebec
I don't have this file. Using AOS.

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 Post subject:
PostPosted: Fri Feb 23, 2007 12:01 am 
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Joined: Sat Feb 04, 2006 5:49 pm
Posts: 752
Location: Chicago, IL USA
hmm... patch 4.0.4t adds it to all installs. If you're on 095 and cant patch that far, here it is www.cwo333.com/mobtypes.txt

the left column is the graphic number you can use. If you want to see all of the monster types available to you, you can cycle through all of the ones that say monster on it.

If you seem to have a few duplicate graphics or monsters are still invisible, you need to patch to see them.


Also in your login and reconnect script, you have to do

SendPacket(who, "B9801B");

to enable the graphics if you're already patched. I think this also solves the digital music question in your other post too.


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 Post subject:
PostPosted: Fri Feb 23, 2007 3:48 pm 
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Joined: Fri Feb 03, 2006 9:13 am
Posts: 32
Location: Canada, Quebec
Perfect. I will test it once I get home! Thanks man/girl.

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