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 Post subject: Criminal problems
PostPosted: Tue Feb 06, 2007 5:18 am 
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Joined: Thu Feb 02, 2006 7:29 am
Posts: 90
Location: Livorno, Italy
Hi, with the new core i have a problem.
When a staffman kills someone it is set as "criminal" without beeing noticed by the *Criminal* text as a normal illegal attack.
I noticed that it happends even when an Applyrawdamage is set to an npc causing dead. (IE: applyraw(npc, gethp(npc)+100);)

How can i solve this problem?

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Gnafu
DRL freelance scripter :D


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 Post subject:
PostPosted: Tue Feb 06, 2007 7:43 am 
Be sure that you SetController to 0 (null) so that the GM does not get rep system effects. By default I think 'use' and 'dot-command' scripts set the PC who ran them as the controller.


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 Post subject:
PostPosted: Fri Feb 09, 2007 10:12 am 
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Joined: Thu Feb 02, 2006 7:29 am
Posts: 90
Location: Livorno, Italy
Did the previous pol version work in this way?

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Gnafu
DRL freelance scripter :D


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 Post subject:
PostPosted: Fri Feb 09, 2007 2:40 pm 
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Joined: Thu Dec 28, 2006 11:52 am
Posts: 80
always been this way afaik


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 Post subject:
PostPosted: Fri Feb 09, 2007 11:54 pm 
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Joined: Fri Feb 10, 2006 8:08 am
Posts: 317
Location: Myrtle Beach, South Carolina
Call the cops!


(sorry only read the topic title)


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