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PostPosted: Sat Jan 06, 2007 2:50 pm 
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Joined: Sun Feb 05, 2006 4:35 pm
Posts: 160
Location: Poland
Ok one of my players caught that malicious packet with razor packet logger:

Code:
22:29:58.3175: Server -> Client 0xD9 (Length: 13)
        0  1  2  3  4  5  6  7   8  9  A  B  C  D  E  F
       -- -- -- -- -- -- -- --  -- -- -- -- -- -- -- --
0000   44 01 0C F3 F3 44 44 44  28 03 D1 00               TTTTTTTTTTT..


pktlist.html desc:

Packet ID: 0xD9
Packet Name: Spy On Client
Packet Size: Variable
Sent By: Client
Submitted: MuadDib

Description
Sends information related to client pc's hardware, operating system, direct x, etc. Full packet information is still unknown.

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PostPosted: Sat Jan 06, 2007 3:09 pm 
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POL Developer
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Posts: 836
Location: Indiana, USA
.....................................

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PostPosted: Sat Jan 06, 2007 3:19 pm 
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Location: Indiana, USA
That is not it.

You want the packets sent by the server before that. It's a packet he's receiving, not sending, that is causing that.

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PostPosted: Sat Jan 06, 2007 3:20 pm 
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nevermind.... just now seeing it was sent by server to client..........

Does the core even do this at all??? Let me look into this and see, but I am unsure if the core even sends that packet.

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PostPosted: Sat Jan 06, 2007 3:32 pm 
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Location: Poland
i don't know much about packets and i can't tell if that packet caused that, it could be something else. Just know that some players are using tool called clientcrasher and all i want to catch packet which is causing a crash.

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PostPosted: Tue Mar 27, 2007 6:34 am 
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Joined: Tue Mar 27, 2007 6:30 am
Posts: 24
Maybe this topic is already outdated but still... :)

If I were you, I'd focus on the invisible dead horses that are seen on the screenshots. Unless ofc that's perfectly normal on your shard.
Older clients (2.0+, dunno when it was fixed) can easily be crashed by certain hues of items or speech, etc.
When you're saying they "track relogging clients" so that they can't login again, it would suggest it's in fact no tracking, but simply the items still lying there.


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PostPosted: Tue Mar 27, 2007 8:22 am 
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Location: Nederland, Texas
Welcome to the POL forums, mate, and thanks for posting this. I'd been wishing there would be more progress on this thread. :-D


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PostPosted: Wed Mar 28, 2007 8:05 am 
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Those are corpses of Ethereal Horses, perfectly normal for UO :)

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