PenUltima Online Forum Index Official Core: 096.7
Official Core: 097 2008-02-26
Donate towards the POL web hosting bill!
 POL Home   FAQ   Search    Memberlist   Usergroups    Register    Profile   Log in to check your private messages   Log in
Jumping on top of a table? 096.4b (probably on all versions)

 
Post new topic   Reply to topic    PenUltima Online Forum Index -> Bug Reports 096
Display posts from previous:   

Author Message
CWO



Joined: 04 Feb 2006
Posts: 677
Location: Chicago, IL USA

PostPosted: Mon Jan 01, 2007 8:26 am    Post subject: Jumping on top of a table? 096.4b (probably on all versions) Reply with quote

OK this probably extends more from the client than the server but the server seems to allow it. Basically the problem is if someone lays down a table, the server and client block movement. Lay an alchemical symbol or piece of carpet on top of it, and suddenly you can jump on top of it just by walking on it... It doesn't appear this way to you on your client but to POL and everyone around you, you are on top of it. I just thought this was behavior was a bit weird and might need checking into.

Author Message
MuadDib
POL Developer


Joined: 13 Feb 2006
Posts: 830
Location: Indiana, USA

PostPosted: Mon Jan 01, 2007 10:53 am    Post subject: Reply with quote

Fixed some overlooked character height checks, but didn't affect it in the testing........

So, will have to look a little deeper. Give us some time, I've found where it's allowing it, but will take some time narrowing down for the fix.

Author Message
MuadDib
POL Developer


Joined: 13 Feb 2006
Posts: 830
Location: Indiana, USA

PostPosted: Sat Jan 06, 2007 2:09 pm    Post subject: Reply with quote

What setting do you have for your realm's memory handling in the Realm.cfg for them? Is is set to use memory to load the map files, or is it set to read from file?

Author Message
CWO



Joined: 04 Feb 2006
Posts: 677
Location: Chicago, IL USA

PostPosted: Sat Jan 06, 2007 10:57 pm    Post subject: Reply with quote

on this realm, memory. (on others file since we dont use them)

The graphics for the items used:
Tables: Large counter 2879 and Writing table 2889
Tiles: Marble floor 1298 and Alchemical Symbol 6173


if either the table or the tile are locked down, you cant walk on it, same with both being locked down. But if both are movable, you can walk on it freely. To you, it seems you're still at z=0 and a table and tile going through you. To others and to POL, you're at z=6 standing on top of the tile. This works both mounted and dismounted. This also works with the tile heights being 0 and 1 (0 is default). But if the tile's height is 2, it starts blocking movement.

realm.cfg
Code:

Realm britannia
{
    width 7168
    height 4096
    mapserver memory
    uomapid 0
    uodif 1
    num_static_patches 1807
    num_map_patches 1405
}

Author Message
MuadDib
POL Developer


Joined: 13 Feb 2006
Posts: 830
Location: Indiana, USA

PostPosted: Sun Jan 07, 2007 12:56 pm    Post subject: Reply with quote

Unsure the fix........

096 this does work.

097 this does NOT work Smile

So some changes made in 097 already seem to have fixed this already.

Can you download the SVN distro, try 097, and verify this for me?

Post new topic   Reply to topic    PenUltima Online Forum Index -> Bug Reports 096 All times are GMT - 4 Hours
Page 1 of 1

 




Powered by phpBB © 2001, 2005 phpBB Group :: Theme & Graphics by GHS & Scott E. Royalty