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 Post subject:
PostPosted: Tue Jan 23, 2007 6:36 am 
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Joined: Sat Jan 06, 2007 3:31 am
Posts: 5
Isnt other way how to find what should i write in loginserver or tell me what folder and what file should i open ?????//


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 Post subject: i to have a problem
PostPosted: Wed Jan 31, 2007 2:17 am 
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Posts: 14
ok, first of when i open the uorice thing it does not create a 'No_Crypt_Client_2d' also, when i ignore this fact and do everything else accept the copying of verdata.mul because i myself do not have that in the my UO folder, but if i ignore that and open the 'No_Crypt_Client_3d' i cannot logg in under an admin or anything, it simply says i was D/Ced, i am in desperate need of your help, please tell me how to fix this problem as i am trying to set up a privet server for me and some friends to play on,

sincerely: Shanoova.


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 Post subject:
PostPosted: Wed Jan 31, 2007 2:53 am 
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Joined: Thu Feb 02, 2006 1:41 pm
Posts: 1154
Location: Southern Central USA
One thing you need to know is that with the introduction of Age of Shadows there is no longer a verdata.mul file.

My first question is, do you have thge lates version of UO_Rice and have you set the login.cfg file in your UO folder to point to the proper IP and port for your server?

_________________
Sincerely,
Yukiko

I know you think you understand what you thought I said but what you heard is not exactly what I meant.

Titus 2:13


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 Post subject:
PostPosted: Wed Jan 31, 2007 2:54 am 
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Location: Southern Central USA
One other thing, be sure UO_Rice is in your UO folder.

_________________
Sincerely,
Yukiko

I know you think you understand what you thought I said but what you heard is not exactly what I meant.

Titus 2:13


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 Post subject:
PostPosted: Wed Jan 31, 2007 3:58 am 
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Joined: Wed Jan 31, 2007 1:40 am
Posts: 14
omg, lol, i didnt do that i thought that the UO_Rice thing had to be in myshard thing, like the "kirins world thing" ill give that a try :D


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 Post subject:
PostPosted: Wed Jan 31, 2007 4:01 am 
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Joined: Wed Jan 31, 2007 1:40 am
Posts: 14
oh and yes i have the mondains legacy Fully up to date to,


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 Post subject:
PostPosted: Wed Jan 31, 2007 4:04 am 
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Joined: Wed Jan 31, 2007 1:40 am
Posts: 14
uhm yea and one other thing lol, i dont know if i have the newest version of rice, i downloaded it from that link that was there,


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 Post subject: the error i get,
PostPosted: Wed Jan 31, 2007 4:14 am 
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Joined: Wed Jan 31, 2007 1:40 am
Posts: 14
this is the error i get,

Welcome to Lord Binary's UO-RICE version minus 3.33

Mode: NO_Crypt

error opening client dir 3
WARNING: LBR/NON LBR installation mismatch
. Might Cause Troubles, consider reintalling UO.

2D client <LBR/NON LBR mismatch, patchlevel:-1> : D:program files\EA GAMES\ULTIMA ONLINE MONDAINS LEGACY\UOTD.EXE

Trying to remove 2D-client encryption
encryption changes too huge, plz email the author about it
Error, not patched.

Trying to remove 3D-client encryption.
New client -file: D:\PROGRAM FILES\EA GAMES\ULTIMA ONLINE MONDAIN'S LEGACY\No_Cry successfully patched.

Thx for using UO-Rice !

Thats the message right there :D. ^_^ ^_^ ^_^


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 Post subject:
PostPosted: Wed Jan 31, 2007 5:30 am 
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Joined: Sat Feb 04, 2006 5:49 pm
Posts: 772
Location: Chicago, IL USA
If you're fully patched, 3.33 wont do it. You need 3.5.

http://uo.pspace.at/UO_RICE.htm

the download is at the bottom of the page.


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 Post subject:
PostPosted: Wed Jan 31, 2007 5:28 pm 
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Joined: Wed Jan 31, 2007 1:40 am
Posts: 14
alright, i downloaded it, and i have downloaded your guy's Newest pol-core-097-2007-01-04-RC2-coregina.zip, i will resintall the game to make sure that i have messed up the game with the other ones i used, i will get back to you guys on it :D, thanks for the help :D ^_^


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 Post subject:
PostPosted: Wed Jan 31, 2007 7:46 pm 
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Joined: Wed Jan 31, 2007 1:40 am
Posts: 14
Rename the '097-BasicSetup' folder:
To what you want the name of your shard to be ex. 'Kirins World' .. this is btw NOT a necessary step but it eases the mind and makes it less stressful to take in than '097-BasicSetup'.

Open then 'pol-core-097-2006-10-29-RC-Coregina' folder:
Copy all of the contents of this folder and paste t hem into the now renamed 'Kirins World' folder. It will ask you if you want to replace your 'scripts' folder , say yes. Go ahead and now delete the ever ridiculously named 'pol-core-097-2006-10-29-RC-Coregina' folder, as it has been properly gutted.

Do i make a new file called kirins world? or do i rename that .ZIP file?


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 Post subject:
PostPosted: Wed Jan 31, 2007 7:52 pm 
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Joined: Wed Jan 31, 2007 1:40 am
Posts: 14
also another thing, there is no example.cfg' file, there is a ecompile.cfg.example, if that is the name for the new updated version of your guys's file, is that it?


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 Post subject:
PostPosted: Wed Jan 31, 2007 8:39 pm 
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Joined: Wed Jan 31, 2007 1:40 am
Posts: 14
ok new error, i get this,

reading configuration.
loading realm britannia.
validating statics files: compleded in 16 ms.
hostname is msi
addrease: im not putting in my ip lol, but it comes up
internet ip addrease is "and it comes up with the right ip"
loading package in pkg/attributes/
loading package in pkg/connect/
Warning! pkg/attributes/hooks/vitalinit.ecl does not exist!
exception caught while loading sctipt ' pkg/attributes/hooks/vitalinit.ecl'
Error reading script 'pkg/attributes/hooks/vitalinit.ecl'
error reading configuration file pkg/attributes/config/vitals.cfg:
Export srcipt pkg/attributes/hooks/vitalinit.ecl not found
Element: Vital Life, Found on line 1
Server Shutdown: load_vitals_cfg: load_packed_cfgs
Execution aborted due to: Configuration error,

=================
POL has finished running
=================

Press any key to continue . . .

Any Explenations? im pretty sure i followed the directions correctly i did them all Step By Step,


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 Post subject:
PostPosted: Wed Jan 31, 2007 9:26 pm 
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Joined: Wed Dec 27, 2006 12:00 pm
Posts: 13
shanoova wrote:
ok new error, i get this,

Server Shutdown: load_vitals_cfg: load_packed_cfgs
Execution aborted due to: Configuration error,


Any Explenations? im pretty sure i followed the directions correctly i did them all Step By Step,


Welll check the steps once more there is one called: Navigate to and open vitalInit.src:

You need to do some things in there check it...


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 Post subject:
PostPosted: Wed Jan 31, 2007 9:45 pm 
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Joined: Thu Feb 02, 2006 1:41 pm
Posts: 1154
Location: Southern Central USA
First, ecompile.cfg.example is the example of the ecompile.cfg file that needs to be in your \pol\scripts folder.

I use \pol as a generic name for the root of whatever folder your shardfiles are in. If you named it 'kirinsworld' then you'd look in \kirinsworld\scripts for the ecompile.cfg file. If there is no ecompile.cfg file then copy the ecompile.cfg.example file and rename it to ecompile.cfg

Now you'll need to edit the file to reflect where your shard files are.

Here is what it would look like if your shardfiles were on your D drive in a root folder named kirinsworld:
Code:
##
## ecompile.cfg: must be in the same directory as ecompile.exe
##

#
# ModuleDirectory: Location of *.em files
#
ModuleDirectory D:\kirinsworld\scripts\modules

#
# IncludeDirectory: Location of *.inc files, if not found relative
#                   or with a specified package
#
IncludeDirectory D:\kirinsworld\scripts

#
# PolScriptRoot: Location of "::file" includes
#
PolScriptRoot D:\kirinsworld\scripts

#
# PackageRoot: root directories where packages are stored
#              This can be specified multiple times.
#
PackageRoot D:\kirinsworld\pkg
PackageRoot D:\kirinsworld\devpkg

#
# Default ecompile options
#
GenerateListing         0
GenerateDebugInfo       0
GenerateDebugTextInfo   0
DisplayWarnings         1
CompileAspPages         1
AutoCompileByDefault    1
UpdateOnlyOnAutoCompile 1
OnlyCompileUpdatedScripts   1
DisplaySummary          1
GenerateDependencyInfo  1
DisplayUpToDateScripts  0


After editing and saving the ecompile.cfg file you will want to go to the folder your shard files reside in and look for that batch file named 'starthere.bat' run that and generate all the realms, copy all the mul files, create all the cfg files that it needs to create and then compile the scripts. One caveat when copying the muls over to your shard folder with that batch file. When it asks for the full path to your Ultima directory it is limited to the old style DOS short filenames. So if your UO install is in C:\Program Files\Ultima Online, you'll have to type C:\Progra~1\Ultima~1 for the path to your UO installation or atleast I do.

Make sure you edit the uoclient.cfg file in \pol\pkg\systems\accounts and put your port number in there.

Code:
#Listener 2.0.0
#{
   #
   # Enabled mostly for development purposes
   # Will be removed when distro goes final
#   Port      2593
#   Encryption   2.0.0
#}
Listener None
{
   Port      <your port number goes here>
   Encryption   none
}



Then I think after you do the compilation (from that vach file) then just be sure your servers.cfg file is setup correctly and you are good to go.

_________________
Sincerely,
Yukiko

I know you think you understand what you thought I said but what you heard is not exactly what I meant.

Titus 2:13


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 Post subject:
PostPosted: Wed Jan 31, 2007 11:01 pm 
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Joined: Wed Jan 31, 2007 1:40 am
Posts: 14
hmm, ok, three last things, how do i set up my server so it lets me choose the samurai and all the other class's?

please be specefic.

where do i Change the stats, starter money, and how do i put NPCS in?

Please if this doesnt make sense to you, let me know and i will refraise it,
ill you think if would be easier just to talk to me over msn about this PLEASE, let me know, and i will PM you my hotmail addrease :D


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 Post subject: ecompile.exe
PostPosted: Tue Feb 06, 2007 9:13 am 
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Joined: Tue Feb 06, 2007 9:01 am
Posts: 5
alright i followed the guide and when i get to this point

Start StartHere.bat:
In your 'My(kirins) World' folder you'll find a file called 'starthere.bat'. Click it and you'll be presented with a menu select option 'b' and press return. Next, select option 'd' and press return in order to compile all the .src files you just told ecompile to look for. Close this out, you now have the barebones scripts for getting your world started !

I get this response from the starthere.bat

scripts\ecompile.exe is not recognizzed as an internal or external command, operatable program or batch.

compilation complete
press any key to continue...

can someone tell me what i'm doing wrong and how to fix this ? please...


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 Post subject: ecompile.exe
PostPosted: Tue Feb 06, 2007 10:19 am 
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Joined: Tue Feb 06, 2007 9:01 am
Posts: 5
I've tried running the ecompiler.exe it's self and what i get is:

System can not find the specified path...


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 Post subject:
PostPosted: Wed Feb 07, 2007 12:49 am 
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Joined: Thu Feb 02, 2006 1:41 pm
Posts: 1154
Location: Southern Central USA
After speaking with Malia over ICQ I asked her to try putting her shard files in a DOS 8.3 file path compliant directory structure. She has the shard in a path with spaces in the file names and file names longer than 8 charcters. I have experienced problems with the batch file processor in Win XP handling file paths longer than 8 characters.

I have not yet heard back from her yet.

_________________
Sincerely,
Yukiko

I know you think you understand what you thought I said but what you heard is not exactly what I meant.

Titus 2:13


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 Post subject: ecompiler
PostPosted: Thu Feb 08, 2007 5:47 am 
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Joined: Tue Feb 06, 2007 9:01 am
Posts: 5
turns out that the length wasn't the issue it didn't want to start the .exe file. this was due to a misplaced script.

I placed the script in the right location restarted the ecompiler following the steps of this guide.


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 Post subject:
PostPosted: Fri Feb 16, 2007 6:16 pm 
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Joined: Wed Jan 31, 2007 1:40 am
Posts: 14
...almost a half a month later, and still no reply?

anyone know a more Active site?


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 Post subject:
PostPosted: Sat Feb 17, 2007 2:07 pm 
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Joined: Thu Feb 02, 2006 1:41 pm
Posts: 1154
Location: Southern Central USA
shanoova the POL 0.97 Distro is still in development. A lot of things have not yet been written or are not complete. As for how to setup starting equipment look into the startEquip.cfg in the \pkg\mobiles\newCharacter\config directory.

_________________
Sincerely,
Yukiko

I know you think you understand what you thought I said but what you heard is not exactly what I meant.

Titus 2:13


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 Post subject:
PostPosted: Sat Feb 17, 2007 2:15 pm 
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Joined: Wed Jan 31, 2007 1:40 am
Posts: 14
:S sorry, didnt know that you guys where just starting up, thought you have been around for a while. my bad..


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 Post subject:
PostPosted: Mon Feb 19, 2007 8:05 pm 
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Joined: Thu Feb 02, 2006 1:41 pm
Posts: 1154
Location: Southern Central USA
POL has been around for a while. The problem is that the scripts distributed with POL, the "Distro" is undergoing a major rework. The developers decided that with the release of POL 0.96 they would redesign the Distro. The unfortunate thing is that in the meantime newcomers to POL are left "scriptless" because the old POL 0.95 Distro will not work with POL 0.96 and later releases without modifications.

Hopefully, the Distro for 0.97 will get completed soon.

_________________
Sincerely,
Yukiko

I know you think you understand what you thought I said but what you heard is not exactly what I meant.

Titus 2:13


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 Post subject:
PostPosted: Tue Mar 06, 2007 10:51 pm 
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Joined: Fri Feb 23, 2007 4:32 pm
Posts: 1
Ok.... So....

After the long wait for 096..... how long did that take?

097 starts....

After reading this thread.... would someone PLEASE tell me where all this info was to be found in the release of pol-core-097-2007-01-04-RC2-Coregina & 097-BasicSetup.

That would give Anyone New to POL
the slightest hint that all this needed to be done just to login to a bare bones shard without the helping hand of the author of this post???

Frankly ... I'm still confused but having been around the block several times.... i do my research and even the begining instructions posted by the author seem flawed but quite helpfull none the less.

First... how would someone new know that

Quote:
Now there are some lines missing from the vitalInit.src file so we must add them prior to compilation to make sure the emulator can read from them and consequently boot up properly !



Or that this does not flow as describe unless there have been changes in the structure of how this batch file runs since this was originally posted.

Quote:
Select option 'e' for Britannia realm, and then select 'b' for the Mondains Legacy extensions. THIS PART TAKES A WHILE SO RELAX AND DONT PRESS ANYTHING!


If it has been changed since this was posted please accept my appologies.

But for somone looking to come in and start from scratch??? What good does this do?

I know that 097 is not in release but in testing.

And i also know that in waiting for 096 it's been so long and the time involved to take and update a 095 script set is a bear.

I guess i'm really wondering ... why would i want to bother with all the headaches?

In all reality.... It's been years coming and doing my homework wating for something better.... and i guess i just expected something a bit more.

Lastly, i have done an install of 097 and plan to continue working with it.
I didn't even bother with 096 i'd rather start from scratch. Aside from the forums tho i think more time is needed on Docs.

Guess that's all i really wanted to say... the time involved in finding this info bit by bit is enough do drive the regular person mad.

Thank goodness i'm NOT one of them Regular people.
I guess i'll wait and see what the distro brings.

Manitoba

p.s. Kirin thanx for taking the time for puting this in one place.
Yukiko your information and reply's to most all i have read over
the years are invaluable

Thanx!


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