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Danielle



Joined: 07 Feb 2006
Posts: 97
Location: Pittsburgh, Pennsylvania

PostPosted: Sat Dec 02, 2006 10:59 am    Post subject: The official unofficial POL Wiki Reply with quote

This is the development copy I maintained of the former POL wiki. I would work here before I would make changes to the official one. So this is the official unofficial wiki. Razz

Well the official one has been MIA for a long time, so figured I might aswell share the link to this one. Some articles are incomplete and were never meant to be seen yet, especially the client modding section.

http://polwiki.winterboard.com/index.php?title=Main_Page

And this is slightly related and may help you too... these are the coding standards I always adheared too:

http://www.winterboard.com/nightscape/coding_standards.html

Author Message
MuadDib
POL Developer


Joined: 13 Feb 2006
Posts: 830
Location: Indiana, USA

PostPosted: Sat Dec 02, 2006 3:38 pm    Post subject: Reply with quote

Handy to have laying around. Austin will be working on online documentation and so forth, but is taking a much earned break right now. I am in the middle of moving, and Shini has been equally as busy. Except at work, I won't have inet access till Monday night probably. Mad

Author Message
Yukiko



Joined: 02 Feb 2006
Posts: 1081
Location: Southern Central USA

PostPosted: Tue Dec 05, 2006 1:34 am    Post subject: Reply with quote

Why does life have to get in the way of fun?
*sighs*

Author Message
Tritan



Joined: 04 Feb 2006
Posts: 136
Location: Illinois, USA

PostPosted: Tue Dec 05, 2006 9:18 pm    Post subject: Reply with quote

Yukiko wrote:
Why does life have to get in the way of fun?
*sighs*


That is why everyone says that life is not fair.

Author Message
Danielle



Joined: 07 Feb 2006
Posts: 97
Location: Pittsburgh, Pennsylvania

PostPosted: Mon Feb 12, 2007 9:49 pm    Post subject: Reply with quote

Noticed that editing of the wiki was broke. It has been fixed.

Not sure if anyone is even interested in editing it, but if they are it can be done now.

Author Message
Gnafu



Joined: 02 Feb 2006
Posts: 87
Location: Livorno, Italy

PostPosted: Wed Feb 28, 2007 9:26 am    Post subject: Reply with quote

I am interested in editing it but i must know if it must have a distinction between 095 096 and 097 versions.
I'm going only to copy the Rracalac's guide and eventually add some more info

Author Message
Danielle



Joined: 07 Feb 2006
Posts: 97
Location: Pittsburgh, Pennsylvania

PostPosted: Thu Mar 01, 2007 12:48 am    Post subject: Reply with quote

The way I always tried to do it was include the information for the latest version, but simply make note on how that info changed from previous versions or that the particular feature was available only in the newest version (96 or 97 for example).

Author Message
Yukiko



Joined: 02 Feb 2006
Posts: 1081
Location: Southern Central USA

PostPosted: Thu Mar 01, 2007 3:08 am    Post subject: Reply with quote

Just an FYI, I was speaking with Racalac the other day, well chatting in ICQ really, and he would appreciate it if you be sure to give credit to him when using any portion of his guide.

Author Message
Gnafu



Joined: 02 Feb 2006
Posts: 87
Location: Livorno, Italy

PostPosted: Thu Mar 01, 2007 7:02 am    Post subject: Reply with quote

Yukiko wrote:
Just an FYI, I was speaking with Racalac the other day, well chatting in ICQ really, and he would appreciate it if you be sure to give credit to him when using any portion of his guide.


It's obvious Very Happy

Author Message
Gnafu



Joined: 02 Feb 2006
Posts: 87
Location: Livorno, Italy

PostPosted: Fri Jul 20, 2007 5:18 pm    Post subject: Reply with quote

Anyone can write something about the MUL files and their structure?
Expecially about the uoconvert tool and who does the pol handle animations, graphics, multis, etc...

Author Message
ELSoft



Joined: 18 Jun 2006
Posts: 36

PostPosted: Fri Jul 20, 2007 7:01 pm    Post subject: Reply with quote

Gnafu wrote:
Anyone can write something about the MUL files and their structure?


search in uostratics

Author Message
Gnafu



Joined: 02 Feb 2006
Posts: 87
Location: Livorno, Italy

PostPosted: Mon Jul 23, 2007 6:39 pm    Post subject: Reply with quote

I'm asking it because using uotool with "statics realm=britannia" parameters, i don't know what does it do.
To make the pol recocgnize (<- English word Question ) the statics in the right way i must type "uoconvert map realm=britannia etc..etc.."

Better explanation:

i have my well running pol, i decide to melt some items with wordforge, ok wf generated another staidx0.mul file for my shard, well, i'm gonna update the pol infos...
c:\>uoconvert statics realm=britannia
bla bla converting, reading, writing...DONE!
I start pol, log in
no more items, good..
.staticsimport, the item are created.. good..
I destroy items and.. try to walk over the place the items were... CANNOT WALK THROUGH!!!
The only way to make pol update his info about items in static is:
"uoconvert map realm=britannia mapid=0 usedif=1 width=6144 height=4096"

So.. what does it do "uoconvert statics" ?

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